10/28/2022 0 Comments Automation Game DemoPLC-Outputs (which means inputs to Unity) are in green. PLC-Inputs (which means outputs from Unity) are in red. For example False and True for boolean signals. On a signal you always see the signal value in the Hierarchy view. In the model you will find several signals, for example CanGripperClosed,GantryYStart and so on. See more about Signals and Signal types in Section Interface. Signals are usually imported from the counterpart of the interface (for example if Simit is up and runnning, the signals can be automatically imported from Simit) or signals can be manually created based on the prefabs. Automation Game Demo full#Nevertheless, signals are created for the interface, and the full model is controlled by a script substituting for a PLC, to handle the signal events.Įach interface can be of a certain type ( S7TCP, Shared Memory, PLCSIM Advanced and so on) and can contain several signals. Automation Game Demo software#For more information about interfaces please check Section Interface.įor demo purposes, in the demo model the interface is turned off so that the model can run in the absence of any external software connections. It is an S7 Interface to the Siemens Controller. The model is equiped with one demonstration Interface. The 3D components in the demo scene are Handling, ConveyorCan, ConveorBox, Cabinet, Robot) Interfaces Workflow and model structure would be same for models based on CAD data. They were prepared using PIXYZ (for more information see Import 3D Data ). These components were created just for demo purposes and were not directly imported from a CAD system, as it is problematic to distribute another compnay’s CAD data. The demo model is based on several pre-prepared 3D components like the conveyor, the handling system and the robot. For more information about Prefabs and inheritance please check the Unity documentation about Prefabs or check the Unity video tutorial. This will override the inherited properties from the realvirtual.io Asset. You can change the parameters of the base plate or the lighting by clicking on the objects. You need to use this in every model you build. This object handles the overall settings, provides a base plate, the basic lighting and the scene navigation in game mode. The first step for creating a new model, is to place the Game4automation prefab into the scene. The scene hierarchy structure is like this:Īnd the last part of the hierarchy structure: Game4automation object (prefab) Please note, that currently all properties that you changed during runtime are not saved. You can open, close and move the inspector with the slider button. The demo model is also equipped with a runtime inspector and editor. If you have a 3D mouse from 3DConnextion you can use the mouse to navigate in the 3D scene. With three fingers the scene can be tilted. With two fingers it is possible to rotate, pan and zoom. Automation Game Demo windows#It is also possible to use touch navigation on mobile devices or windows computers with touch screens. You can navigate in the scene with the mouse or keyboard: (Mouse) Key On good performing computers the difference is negligible. On low performance computers the Game View is a little bit slower, than in the final Player version. The Game View is a preview of the later on the compiled version of Unity. You can navigate in the scene in both views. If the Game View window is not opened, it will open automatically on start. You will get a Scene view and a Game View. The demo model can be started with the play button. The demo model can be opened by selecting game4automation > Open demo scene: The demo functionality may change from release to release to reflect any developments in the realvirtual.io framework. The demo model contains most of the realvirtual.io functions.
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